Go Fishin'
Adventure Time: Castle/Keep - 4 hours | Barracks - 8 hours | Haunted Keep - 8 hours
Adventure requirements: | There are 2 Go Fishin' adventures you can go on.
1) Plain Bait Adventure: 1 Fishing Pole, 1 Fishing Net, 1 Plain Bait
2) Super Bait Adventure: 1 Fishing Pole, 1 Fishing Net, 1 Super Bait
Fishing Pole - Workshop, 5 hours - 1 sugar cane, 3 silver ore, 1 living wood
Fishing Net - Workshop, 6 hours - 5 rope, 5 iron ore, 3 stone
Bait - 1 blue fish, 5 pile of seeds, 1000 coin
Energy Drops: none
Gem Drops: none
Note: There are two ways to Go Fishin'! One with Plain Bait, and one with Super Bait. Super Bait will get you the most Glimmermouth, but Plain Bait will always get you one Glimmermouth.
Known Drops: Glimmermouth
Box drops:
There are no box drops coded for this adventure.