Originally Posted by
dwe815
The developers seem to have a much different vision for what kind of game this is than the majority of their user base. There was a limited strategy aspect involved with the five dishes that grossed more than four coins per serving, but now the primary focus of the game seems to be its social and design components.
This may lead to more of the kind of players they want in the long run (those who are willing to spend real money for virtual goods they do not own, which can be removed or effectively stolen through gem traps without any recourse for the user), but it's hard to see the appeal now.
I started this game several months ago and have been surprised at how well it has kept my interest. Maybe this would be a good time for another company to make a similar game; if it required strategy and had an acceptable level of respect for and accountability to its customers, I would have no problem with spending a little money on it.