Looks like the changes are here to stay then.

The reason why some players ran out of money early and wanted to reset is because they lacked an understanding of how the game worked. They sold all their tables and appliances which put them in a bind because then they had no money and no more way to make money.

Once they got how the game worked I don't think many players had an issue with having enough money to prepare recipes.

The fact that recipes are cheaper doesn't change that quantities served has been dramatically reduced, yet cooking times remained the same.

With this change, many players are struggling to keep their shops open without running out of food. There is much less incentive to cook recipes with longer prep times because the quantities produced won't stay on the counters for long.

If they want to stay open they will have to spend a lot of time preparing more efficient recipes.

I understand trying to fix 'surplus food on the counter' (but don't agree with the solution)

But what is 'easier to build for new players'? What does that mean?