Page 1 of 5 12345 LastLast
Results 1 to 10 of 52

Thread: Are they kidding? REALLY???

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Rhino Keeper
    Join Date
    Aug 2011
    Location
    Northwest, USA
    Posts
    109

    Are they kidding? REALLY???

    I'm pretty sure they "ninja-changed" the breeding times again.

    I was an hour away from having a baby giraffe and now the timer shows 18 hours. They already ****ed 3 different baby capuchin monkeys with their shenanigans of switching breeding times around over the last few weeks. I thought it was stable and they were done messing around. Apparently not.

    For those that buy gems and basically make themselves paying beta testers for the games I feel for you.

    I know why they are doing it, they don't have enough content to keep people engaged in the game once they reach or near level 30 so their answer is to slow everyone down so it becomes harder to reach level 30. Unfortunately the bad press generated by these major changes to the game already in progess is enough to make me stop playing.

    Goodbye Zoo Story 2. You had potential but the lack of direction and stability from your developers has driven me away.

  2. #2
    Banned
    Join Date
    Dec 2011
    Posts
    1,066
    I posted before and will say again till banned. They want to sell company and make a quick buck while doing it.

    YES uploads of games went way up after Christmas...DUH. Alot of people got a new IPOD, IPHONE, IPAD, DROID etc that day. Now is the time to keep those people and not turn them away from all your games. Not screw with everyone because your still on a drunk from your "Vacations".

  3. #3
    Executive Chef
    Join Date
    Mar 2011
    Location
    The Volcano
    Posts
    3,222
    I wrote a response to a similar piece of feedback in this thread:

    Sorry that this is causing a lot of frustration, but this is expected to happen for at least the time being. As this game is still very new, we're still tweaking different numbers around to ensure that the gameplay balance and economy are set to levels that we're happy with. It may cause some temporary annoyances now, but it is for ensuring this game's continued quality down the road, for both new and existing players.

  4. #4
    Executive Chef
    Join Date
    Jul 2011
    Location
    Thailand
    Posts
    3,766
    Quote Originally Posted by GroupMagma View Post
    I wrote a response to a similar piece of feedback in this thread:
    Umm...tweaking things till TL r happy with them? Shouldn't they be tweaking things so their customers are happy with them?So far I don't think costumers are happy but I guess it's more important for TL to be happy instead of potential paying customers to be. Myself I won't buy gems for this game as the prices r crazy so I don't care what you with the game to tweak it but paying customers I'm sure will have a problem with it.

  5. #5
    Farm Supplier
    Join Date
    Mar 2011
    Posts
    62
    How about tweaking before it's released?! I thought that you guys was playing your on games, and Liked them... After some weeks playing before the big release, shouldn't you have the feel of the game on your meetings by then?

    You shouldn't be too eager to release it.... Tweak it just right, then the big release with a fantastic gameexperience! The levelspeed is perfect, the prices are right and don't jump around. I think you got me by now! ;-)

    And Please start update this game!!!!!! Don't make the same mistake as with zoo story.... This is GREAT!

  6. #6
    Executive Chef
    Join Date
    Jul 2011
    Location
    USA
    Posts
    1,127
    Quote Originally Posted by GroupMagma View Post
    Sorry that this is causing a lot of frustration, but this is expected to happen for at least the time being. As this game is still very new, we're still tweaking different numbers around to ensure that the gameplay balance and economy are set to levels that we're happy with. It may cause some temporary annoyances now, but it is for ensuring this game's continued quality down the road, for both new and existing players.
    Seriously? I guess it's easy to say this when you work for them in one way or another. You can't tell me "tweaking" with people's time and money is right.

  7. #7
    Quote Originally Posted by GroupMagma View Post
    I wrote a response to a similar piece of feedback in this thread:
    Did they really say tweaking the game per the economy? Hahahaha! I didn't know our economy was doing this well as to spend thousands of dollars on breeding make believe pixel animated pictures.

  8. #8
    Fashion Designer
    Join Date
    Apr 2011
    Posts
    522
    Tweaking numbers with paying customers is ok?

    It might be fine if TL was a company with decent customer service but gem traps, exorbitant pricing, and policy of ZERO REFUNDS EVER drives away customers from liking the company and from spending money games.

    You're making paying customers beta test your games while taking their money and when things get changed, you don't compensate them in any way.

  9. #9
    Fashion Designer
    Join Date
    Apr 2011
    Posts
    522
    Also correct me if I'm wrong but some animals cost gems to breed right? This is unlike the older games where recipes only cost coins. If breeding time "expires" then doesn't the player have to spend more gems to recover the animal that they paid gems for to begin with?

    If that's true then TL is playing with player's money like it's nothing. These games are about time management. What if someone was planning on having something be ready because they were going somewhere for the weekend and now the times have changed? They just lose out on it because TL was "tweaking numbers"? If a player decides to contact customer service with this issue we all know what it's like; it's like talking to a wall. It's company policy to not refund gems for "player mistakes".

  10. #10
    Executive Chef
    Join Date
    Jul 2011
    Location
    USA
    Posts
    1,127
    Quote Originally Posted by ultrafrog View Post
    Also correct me if I'm wrong but some animals cost gems to breed right? This is unlike the older games where recipes only cost coins. If breeding time "expires" then doesn't the player have to spend more gems to recover the animal that they paid gems for to begin with?

    If that's true then TL is playing with player's money like it's nothing. These games are about time management. What if someone was planning on having something be ready because they were going somewhere for the weekend and now the times have changed? They just lose out on it because TL was "tweaking numbers"? If a player decides to contact customer service with this issue we all know what it's like; it's like talking to a wall. It's company policy to not refund gems for "player mistakes".
    *bows down* Saved me some typing. Your words are flawless.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •